
May contain Organic Technology, and have a large focus on what happens under the waves, where there might be an Underwater City, as well as over. Regardless of type, these sort of settings are also an Ocean of Adventure rather more often than not.Īlso often called Pirate Punk, as the setting naturally lends itself (but is by no means obliged) to have many Pirates and buccaneers, whether they're wielding cutlasses on sailing ships or the aquatic equivalent of Humongous Mecha.

Many works of modern fantasy or speculative fiction are set in a mostly watery world, or a mostly watery part of a world where the rest isn't of much matter, with distant islands connected by trade routes, ships sailing back and forth, different types of City on the Water, and mighty colonial nations vying for rulership of the oceans and seas.

You can get hits but instant after you shot back, even the ships of your flag-nation will attack you.An Adventure-Friendly World, which, no matter how Technology Marches On, remains firmly rooted in the cultural and political sensibilities of the age of Wooden Ships and Iron Men. You shall not defend yourself, just sail away and avoid larger enemy vessels or outrun them (this is why you should have captains on all your OW-ships, if you want to be undercover). If all ships are clean, you can enter harbor without any attack of owner´s defense. No ship without a captain in open world (but you can capture boats, when you want it)Ĭhoose the destination national as flag before you are in sight or fast-travel. In sight these can encounter you as a pirate.īest way to be "undercover": Upgrade your ships to the fast-possible. If you now think you can change the flag. spain flag, then all spain ships will see you as an ally.Įnemy non-war-units will even avoid you like under pirate-flag.īut, there´s the twist: The enemy military-vessels will attack you anyway.

In this game, ALL nations are in war with each other.
